1/9/2024 0 Comments Mario shape magic![]() Something just weird enough.Īnd parts keep reminding me of other great Nintendo games, in a good way. I think, as I keep playing, that's what keeps me coming back: familiarity with the chance of surprise. We want the object design and the gameplay to be something that instantly and intuitively resonates emotionally for a lot of different kinds of people." If something is shiny, you're communicating that this is something they would want to pick up. If an object is spiky, you're communicating that it would be painful to the touch and would hurt Mario. And that really comes down to how you communicate almost intuitively the function or effect of something in games. Motokura explains what's going on: "Surprise is very important to the way we're thinking about game design in this Mario game, but there's one other pole that I feel is important to consider as well, and that is emotional resonance. So maybe it shouldn't be a revelation that surprise is the key to Odyssey's design, too. We all knew that Super Mario Odyssey was going to be unusual and surprising ever since videos showed Mario wandering around "New Donk City" (the game's stand-in for Manhattan) and controlling a t-rex with a magic hat. Great retro reboots strive for it: "Star Wars: The Force Awakens," " Blade Runner: 2049," or what Nintendo seemingly pulls off every time with new Mario games. To walk along the knife-edge of the unknown while finding comfort in the familiar isn't easy. Satisfaction and motivation to go a bit further keep dovetailing.īut there's something I'm really impressed with, too: For such an expansive, weird game full of incredible oddities, it's also easy to grasp. There's always something to find, just around a corner, just up ahead. Like many of the best Mario games, I'm sucked in along an amazing addictive path. I've been playing Super Mario Odyssey for hours over the last week.
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